We've been working a lot on some graphic improvements and today we're happy to introduce you to the new design of TUBE. It's not only way more beautiful : it also improves drastically the readability of the game.
Some of the obstacles of the game will imitate you moves. In that case for instance, each barrel roll will make the obstacle rotate.
Here is how players are going to navigate in the game. Starting from a weird terminal they know nothing about, they will collect, step by step, browsing through the file architecture, some precious pieces of information about the past owner, and maybe discover some strange secrets.
Hey there! So we've finally set up this beautiful leaderboard. From now, there aren't many players, but soon we'll count on you to help us with it.
We've taken advantage of the situation to implement our winning streak system as well as a way to mark your performances on the track (from F to SS).
So we've finally decided to forget about this "Boost" input. From now on, you won't have to press the A button on a 360 pad to boost. Not a single player wasn't keeping the button press anyway so... There still will be a way to get more speed, but you'll have to find it by yourself.
Today we've been working on some improvements of the flight-mode physics. It opens a lot of new level design options, for instance this "tiny planet" prototype level.
We've been inspired by Sonic Boom (even the worst games can be inspirational) and decided to create this long spiral. It's currently a bit tough to keep on track but nothing a good curvature could resist.