We are currently working on a next generation racing game, not to say a revolutionary, original and unusual displacement game. We will soon release more information on this topic. If you are too excited and you want to know more right now, you can always take a look at our development blog, our Twits or our Facebook posts by scrolling down this page. Or even better : we would love to welcome you in our offices in Paris. We could have coffee, a glass of red wine, and then show you how our designs and code in exchange for huge business opportunities and world domination plans or raccoon hiding spots. If you don't have any of those ... just bring some love.
There are screenshots, blueprints and even a video of our game prototype.
In Atomic Raccoon Studio, we are highly capable with computer poetry (aka programming), and 3D modeling. We love creating games for you. Arcade gaming is how we roll, and this is why control & gameplay are at the development core. We wish you will be skilled enough to play with us.
But enough with gaming, let's talk about us : two breathtaking dudes. We are so awesome it is almost unreal. We are artists, poets, painters, stamp collectors and profligate libertines. We are soft and tender but sometimes impetuous, devil-may-care and passionate as a thunderstorm. We're not using Tinder, Grinder, or any kind of other dating app, so please don't lose your time trying to find us there.
Awarded the Noob of the year award on every game but Nightfire, Paul decided to finally make a game he could literally and figuratively own. That was until Edouard decided it would be a racing game. Paul is the good guy. Always thinking ahead, anticipating, dodging bullets and crying like a baby when things don't go as planned. Paul pays the checks Edouard can't cash and saves the projects Edouard can trash.
Eddy likes stray dogs, stale & cheap & warm beers and old ladies. He enjoys C# magic and sometimes a good marketing conference talkin' about synergy, sales, crisis, shrinking markets, micro transaction... What he doesn't like is people telling him how he should sell his game and therefore hates the man on the left side of the screen. But, you know, he has to work with him. Sometimes life shits in your shoes, just for fun.
So Islu and Moellman work together. Islu composes, and Moellman produces. Just below, you can hear some of their early works.
Assuming that you are a journalist, a person working in video games, a player or a computer trained raccoon (any other situation is acceptable), and you wish to contact us : you will find below every details you need.
You can use our form or directly send us an email (it is actually the same thing). But it is also possible to call us directly or even come to our offices in Paris. See you soon!
Paul : email@example.com
Edouard : firstname.lastname@example.org
+33 (0) 7 62 06 89 54